ARC Raiders Gets You Attached, Marathon Gets You Sweating | Full Honest Comparison

Imagine: You've been thrown from a colony ship and landed heavily on a forgotten alien planet. Danger lurks everywhere. Neon lights flicker in the cold, metallic jungle, brutal interstellar government killing machines patrol, and in the shadows, other human players, equally eager for riches, lurk...

Players will become "Runners" clad in shells, scavenging for supplies in a lost colony while battling hostile machine forces, other runners, and the harsh environment to survive and claim their riches. This is the new game Marathon, released this year.

If you're unfamiliar with Extraction Shooter genre, the tense cycle of risking everything, leaving either rich or penniless might remind you of another craze that swept through last October - ARC Raiders.

ARC Raiders Gets You Attached, Marathon Gets You Sweating | Full Honest Comparison

In that game, players similarly must contend with deadly robots and each other in a post-apocalyptic Italian wasteland, vying for every valuable, unlocked component.

Frankly, when you place these two games side-by-side, their outlines are indeed very similar. In both, you are a scavenger struggling to survive in a harsh environment.

Death means everything is lost; the weapons, medkits, and other oddities you painstakingly searched for vanish with your fall. 

Both games construct richly detailed and visually striking worlds that are captivating once you step inside.

However, don't rush to assume you can only choose one. The similarities are merely conceptual. After playing both games, you'll find they are completely different experiences.

Perspective Difference

The most obvious difference lies in the perspective, which directly reshapes your sensory experience.

ARC Raiders' third-person perspective is like that of a calm battlefield observer. You can clearly see every movement of your character, using the superior viewpoint to peek behind cover and plan tactics with greater ease. It's a feeling of controlling a hero.

Here, you don't need the millisecond-level reaction speed of other competitive games. The game encourages you to peek and use the third-person perspective to spot distant threats and carefully set traps.

This design isn't accidental; it's to complement the bulky and difficult-to-control homemade weapons. These weapons are cumbersome to reload and complex to operate; firing rashly without thorough preparation will only put you in a desperate situation.

Once you're surrounded by a swarm of cunning ARC robots or targeted by other players lurking in the shadows, escaping unscathed is nearly impossible. Every trigger pull requires careful consideration.

Marathon's first-person perspective, on the other hand, completely immerses you in your character's skin.

You can't see your own face; you can only observe this neon-lit world through goggles. Every breath, every mechanical click of reloading, is almost audible.

This is a duel of lightning speed; "time-to-kill" is incredibly short, victory or defeat often decided in seconds. If you hesitate to fire, your opponent has already placed a bullet between your eyebrows. Hesitation means death.

This extreme immersion transforms every encounter into a heart-pounding life-or-death struggle. You are no longer the controller; you are "Runner" fleeing in the vast universe.

Community Ecosystem

Even more interestingly, the two games have fostered completely different player ecosystems.

On the wasteland of ARC Raiders, facing a shared machine threat, the player community seems to have reached a cautious tacit understanding. Even as competitors, people are more inclined to lend a helping hand in times of crisis; after all, survival is the bottom line.

On this machine-ruled Earth, mutual assistance among humans is more meaningful than mutual slaughter.

I've played countless roles: I've joined enemy squads, plundering innocent scavengers; I've accepted gifts from mysterious strangers; and I've coldly betrayed allies celebrating the slaying of a giant ARC robot, hoarding the coveted ARC Raiders blueprints for myself.

It's this negotiable cooperation that makes ARC Raiders unique in the extraction shooter genre. In other games, instant death is the norm; here, every encounter is a potential story.

But this doesn't mean it's a utopia. A subtle tension permeates the air, like the calm before a storm. You know, this friendliness could crumble at any moment because of a legendary loot item, chaos threatening to erupt.

This rich tapestry of interpersonal interactions is a human drama I've never experienced in any other extraction shooter.

And in Marathon's bizarre cyberpunk universe, human greed is amplified to an extreme.

When you land on the forgotten planet Tau Ceti IV, you won't be greeted with flowers and applause, but rather with deadly alien creatures roaming the surface, ruthless killer robots, and the most dangerous enemy - other players. Here, trust is a luxury, and betrayal is the instinct for survival.

For a low-level loot, even a teammate you've just fought alongside might turn on you the next second. The atmosphere here is colder, more treacherous, and every act of trust is a gamble.

If ARC Raiders is an adventure where you might stumble upon kindred spirits in the wasteland, then Marathon is a zero-sum gladiatorial contest.

ARC Raiders' warm and friendly social life

System Depth

After several months on the market, ARC Raiders is not without flaws. Despite the studio continuously expanding the map, enemies, and loot with numerous content packages, the balance still wavers somewhat.

What puzzles me is that even after several revolutionary updates, the free basic weapons remain kings of the battlefield, while top-tier equipment requiring complex crafting, such as ARC-seeking grenades, seems less cost-effective.

This free is strongest phenomenon somewhat diminishes players' motivation to pursue high-end crafting.

The game's biggest pain point remains the endgame.

Defeating a Hulking robotic weapon like Matriarch is undoubtedly an epic, cinematic battle. The sense of accomplishment when you exhaust your sweat and ammunition and watch this behemoth crumble is unparalleled.

However, what comes after that? All you get are materials to craft more weapons. But you've already reached the top; what more weapons do you need to destroy?

Without resetting progress each season, the game easily falls into a tedious cycle of grinding for the sake of grinding. The current endgame lacks a compelling ultimate goal that keeps players engaged long-term.

Marathon, on the other hand, refines PvP gunfights to be ruthless, with every engagement clean and decisive.

It built a deep system of contracts and faction reputation, giving every raid a lasting meaning.

It introduced a sophisticated and complex skill tree, seamlessly integrating light hero-shooter elements of the classes into the class system.

These seemingly minor changes completely transformed the game's ecosystem.

Which life do you want?

Ultimately, there's no real competition for profit between ARC Raiders and Marathon.

Their parkour feel, combat rhythm, and overall atmosphere are like the difference between an espresso and a cyberpunk energy drink—both are invigorating, but their flavors are worlds apart. This is definitely a boon for players, meaning we don't have to choose one over the other.

The soul of ARC Raiders lies in its unpredictable interpersonal interactions. Every encounter is a tightrope walk between friendship and gunfire. I've shared loot with strangers, formed fragile alliances to fight together, and of course, been betrayed.

It's this human warmth that makes every evacuation a unique story.

Marathon's coldness lies in simplifying human relationships to prey and hunter. While efficient and thrilling, it lacks a truly memorable emotional connection. However, this doesn't mean one is superior to the other; they simply cater to different souls.

So, let's look at this from a different angle. Since both are high-quality games, the key question isn't which is better, but rather which understands you better.

In any case, you don't need to make a painful choice between the two, because they are feasts prepared for different moods.

If you enjoy writing your own legend under the wasteland sunset, choose ARC Raiders; if you crave the high-speed dance of life and death in neon-lit rainy nights, Marathon will be your new favorite.

Or, like a true raider, have it all. After all, in this vast gaming universe, no one can stop you from enjoying two completely different lives simultaneously.

Cornell Otto

I'm always keen to share what happens when I play games and a little bit of my humble opinion on games of all kinds. I am super happy to discuss the gameplay and mechanics of related games and more with you.

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