Patch V0.3.4f8 Brings Highly Awaited Features In Schedule 1 - ATM Updates & Issues Fixed

Schedule 1 developers have been listening to players’ complaints and requests since the game was released.

They have released multiple patches to fix various issues in the game, but this Patch does more than that, it also brings us many surprising changes.

Patch V0.3.4f8 Brings Highly Awaited Features In Schedule 1

One of the patches not only solves the problem that caused the empire to run smoothly, but also updates some new items, new locations and many other new content to enrich the game world and improve our gaming experience.

Shortened Wait Times For ATMs And Vending Machines

In addition to fixing ATMs and vending machines that are not working, this patch also cuts the waiting time for these machines to be fixed in half. Previously, it took about two days to wait for them to be fixed, but now, it only takes one day for those broken machines to be back to normal.

Destroying ATMs and Cuke machines is also a way to get Schedule I Cash. You can destroy these machines using a baseball bat. You just need to hit them hard and you can see sparks flying. When the machine is smashed, money will come out of it. Destroying an ATM will give you $80, while destroying a Cuke machine will only give you $40. And when you finish a day in the game, you will find that the same machine has been repaired the next day, and you can destroy it to get US dollars again.

Other Issues Fixed By Patch V0.3.4f8

The developer posted an announcement about the new Patch v0.3.4f8 on Steam, detailing some of the content included in this update and that the game will continue to be adjusted next week. He also revealed that a new attribute and a purchasable broadcast item will be introduced in the next update.

In addition to being able to check inventory and doodle art while talking to employees, the design of Coke can have also changed from its original Coca-Cola-like packaging to an orange can with bubbles of varying sizes. There are other minor changes that aren’t explicitly stated, but will make the game smoother.

He changed suggestions to feedback in the feedback form, removed the optional email, and merged various entities into larger files to make the page cleaner. This also reduces the risk of errors. Here is a list of some of the fixes to current bugs included in this patch:

  • Fixed: Hiring a Botanist sometimes causes drying racks to not work
  • Fixed: Hiring a Chemist sometimes causes Cauldrons to not work
  • Fixed: Sometimes unable to summon NPCs in Mick’s home
  • Fixed: Some issues with Mick’s schedule could cause him to sometimes not show up at Pawn Shop
  • Fixed: First “Exit” button click ignored save version label alignment issues
  • Fixed: OG Kush in new saves shows for sale by default
  • Fixed: First “Exit” button click ignored
  • Fixed: ATM/Vending Machine not working, appearance is not damaged after quitting and restarting the game
  • Fixed: Items in trays, dead drops, etc. are sometimes retained in different save files

With the repair of this Patch, we can experience it more smoothly in the game, and there will continue to be Patches to bring us interesting updates and fixes.

Donato Greenholt

I have played more than hundreds of hours in various famous games, and I have unique insights into RPG, gun video games, puzzle games, and ball video games. I am keen on exchange opinions on current hot games with crazy game fans.

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