In Switch 2, which Nintendo plans to officially release in June, the controllers that players can use, Joy-Cons, have undergone some major changes, some of which are technical changes to the controllers in the first-generation consoles, while others directly change the way players manipulate the controllers.
Although Nintendo has released an introduction video about some of the new features of Switch 2, as the release date approaches and developers introduce it more and more detailed, players are increasingly looking forward to this new game.
This guide will introduce a major feature of Joy-Cons in Switch 2 that may significantly change the way you play, so that you can get started faster when you receive your pre-ordered new console.
Major Change
Since Nintendo announced that it would make a second-generation game console, it has been trying to put magnetic controllers in the new game console, so the original physical rail connection between Joy-Cons and the console in Switch 2 has been abandoned and replaced with a magnetic connection, which makes it easier to install and remove, and because the contact area is smaller, the wear between them will also be reduced.
Reviews For This Change
In fact, as a player who owns the first-generation game console, I am not optimistic about this magnetic connection method, although the current rail connection method has been criticized by many players. In the magnetic connection method, when players play in Legend of Zelda series of games, it is very likely that Joy-Cons will be detached from the console under extreme excitement or strong vibration.
Not only that, but in the state of magnetic connection, it is very likely that the right Joy-Con will be inserted into the left slot. At this time, players have to turn the console over as a whole to have the best operation method, and at this time Joy-Con button will be on the back of the console, which will cause a lot of trouble.
But not all players think like me. They think that the strange configuration of the controller facing the handheld screen may bring some additional exploration methods to this new generation of consoles: for example, one player uses Joy-Cons to control on the back, while another person faces the screen and directs other players to operate.
This may be very good news for some Switch versions of games that provide couch cooperation functions, because this may allow some games that require two-player cooperation, such as It Takes Two or Animal Crossing: New Horizons, to have more exploration possibilities.
Although Joy-Cons in Switch 2 also support players to use it as a mouse, and change the problem of easy drift of the joystick that the first generation Joy-Con has been criticized for, the marketing method of bundling the game console and the first game and the famous “language tax” may make the sales of this new game console not optimistic.